LA 4 : MULTIMEDIA


4.1 Multimedia Concepts ( .ppt )
4.1.1 Definition of Multimedia
4.1.1.1 Define multimedia.
4.1.2 Multimedia in Various Fields
4.1.2.1 Identify the use of multimedia in various fields.
4.1.3 Interactivity of Multimedia
4.1.3.1 Differentiate between the characteristics of linear and non-linear multimedia.
4.1.4 Medium of Delivery
4.1.4.1 Compare and contrast the mediums of delivery for multimedia applications:
• web-based • CD-based
4.1.5 Multimedia Elements
4.1.5.1 Identify the multimedia elements:
• text • audio • video • graphics • animation

4.2 Hardware and Software ( .ppt )
4.2.1 Hardware
4.2.1.1 Identify hardware that can be used to produce multimedia products:
• scanner • video camera • camera • audio devices • video capture devices
4.2.2 Editing Software
4.2.2.1 Identify editing software that can be used to produce multimedia elements:
• text editor • graphics and image editor • audio editor • video and animation editor
4.2.3 Authoring Tools
4.2.3.1 Define the various concepts in authoring tools:
• time frame concept • icon concept • card concept
4.2.4 Web Editor
4.2.4.1 Describe and give examples of web editors:
• text-based • WYSIWYG

4.3 Multimedia Development ( .ppt )
4.3.1 User Interface Principles
4.3.1.1 State user interface principles.
4.3.1.2 Apply suitable user interface principles in a project.
4.3.2 Development Team
4.3.2.1 State the role of each member in a development team (examples: project manager, subject matter expert, instructional designer, graphics artist, audio-video technician and programmer).
4.3.3 Multimedia Production
4.3.3.1 Describe the phases in multimedia production:
• analysis • design • implementation • testing • evaluation • publishing
4.3.3.2 Apply all the phases of multimedia production to produce an interactive educational multimedia project.

4.4 Current and Future Developments ( .ppt )
4.4.1 Immersive Multimedia
4.4.1.1 Give an example of immersive multimedia in education, business or entertainment.